The base mesh was done in 3ds max 9 and the normal map generated from zbrush 3.1
I use photoshop cs3 for the texture and mental ray for the render with a 3 point light setup. For the face I've use the mr sss skin shader.
The original design came from a friend, Nicolas Thibodeau. This is is sketch. However I didn't do it exactly the same. I planned to do the helmet and the belt at first but my computer was really starting to rush so I give up doing them.