Friday, October 16, 2009

Asian Lodge

My last work. Inspired by a picture found on the internet. Enterly done in 3ds max with texture done in photoshop from other pict and final composited in photoshop.

Monday, June 1, 2009

My last work done in zbrush. You can see the process from the zshpere to the almost final sculpt mesh. Im just letting myself going wild. The first picture was composited in photoshop. Hand painted in zbrush with polypainting. I will texture the body soon too.

Tuesday, May 5, 2009

Entirely done in zbrush. I use the zsphere for the basemesh. Polypainting for the texture and rendered in abrush.

Thursday, March 19, 2009

Final render of the Nick 3d project!

The base mesh was done in 3ds max 9 and the normal map generated from zbrush 3.1
I use photoshop cs3 for the texture and mental ray for the render with a 3 point light setup. For the face I've use the mr sss skin shader.

The original design came from a friend, Nicolas Thibodeau. This is is sketch. However I didn't do it exactly the same.
I planned to do the helmet and the belt at first but my computer was really starting to rush so I give up doing them.

Monday, March 2, 2009

Nick 3d Project

Mon dernier projet en lice. Basemesh fait dans 3ds max. Modele sculpter dans zbrush pour générer les normals maps.

Sunday, January 18, 2009

Kakashi Hatake, Personnage de Naruto.

Personnage tiré de l'anime japonnais Naruto. Modélisé dans 3ds max 9 et zbrush 3. Texturé avec photoshop cs3